When I was in college, I pursued a degree in Psychology. During that time, I worked for a professor who was studying the Stroop Effect. The Stroop Effect in a nutshell, measures the reaction time due to interference of a task. That task is usually associated with the names of colors and the color of text in those names. For example, if the word "red" is written in red font, it is easy for your brain to recognize the word "red." However, if the word "red" is written in yellow, your brain wants to think "yellow" instead of "red." Grand Gamers Guild took this frustrating psychological test and made it into a game, appropriately named Stroop! Stroop is a game for 2-4 players. It takes approximately 15 minutes to play and retails for $18.
Setup
1. Shuffle the 65 basic cards on your first game. (Note: If experienced, shuffle 65 basic and 45 advanced cards.)
2. Deal 15 cards face-down to each player.
3. Place one card face-up in the center of the table.
Game Play Round One - Players simultaneously draw cards (one at a time) into their hand as fast as they can. (Note: There is no hand limit.) Each player is trying to play a card on top of the center card, which is described by the center card. For example, if the center card is black in color but the word is "yellow," then a legal card to play would be any card with yellow-colored text. The round ends when one player has drawn all their cards from their deck and is unable to play any remaining cards from their hand. The player says "STOP," and all players return cards in their hand back to their draw pile for Round Two. Note: If a player makes a mistake playing a card, they may take the card back with no penalty. If a player says, "STOP," but still has legal cards to play, play continues, but the mistaken player cannot play anymore cards.
Game Play Round Two - Distribute the cards in the center pile (from Round One) evenly to all players. If unable to distribute evenly, supplement from the unused cards. Each players takes their remaining cards from Round One and the re-distributed cards and shuffles them to form their personal draw pile. (Note: All players will most likely not have the same amount of cards.) Round Two is identical in game play to Round One with one exception, a card may only be played if it describes the center card. For example, if the center card is black in color but the word is "yellow," then a legal card to play would be any card that says "black" or any card with the word "six," as the word "yellow" has six letters. When one player declares, "STOP," the game ends. Players count their remaining cards in their hand and draw pile. The player with the fewest cards is the winner.
Review
This game (even though it wasn't) seems like it was tailor-made for me to play and review. I tested scores of students on the Stroop Effect in college using a program that my professor developed. I even took the test numerous times as well, just to pass the time some days. Not to brag, but I got so good at it that I could almost beat it. Therefore, when I heard that this game was coming out, I wanted to try it, and the game did not disappoint.
For starters, it is quick to play, making it a perfect filler or game for families and new gamers. Secondly, the mechanic seems familiar to casual gamers, as it feels a bit like UNO or Skip-Bo. Third, there are two modes of game play to accommodate different levels of players. The basic version focuses mainly on color, number of letters, font size, and solid or hollow font. The advanced version adds font direction (forward or backward) to make your brain burn a little bit more when playing and adding just enough more difficulty to the the game. The last and best thing I love about this game is the scientific nature of it. The first round is like a control round. Players familiarize themselves with the game play and the basic concept of the Stroop Effect. The second round really puts your wits to the test, as you are trying to describe the card, while trying not to get tripped up due to the ease of the first round. Highly recommended for casual and experienced gamers alike!
This game was provided to me for free by Grand Gamers Guild in exchange for an honest review.
Showing posts with label Grand Gamers Guild. Show all posts
Showing posts with label Grand Gamers Guild. Show all posts
Tuesday, July 25, 2017
Tuesday, September 27, 2016
Unreal Estate (Grand Gamers Guild)
The tabletop hobby has been growing what seems exponentially these past few years. With this growth comes an increase in the consumer's appetite. They want bigger and better games with lots of dice, cards, miniatures, etc. Now, I'm all for getting your money's worth, but I think a lot of gamers (myself included) miss out on smaller, lesser-known projects sometimes, because of this insatiable appetite. Therefore, I'd like to take the time today to tell you about a little game currently on Kickstarter called Unreal Estate. Unreal Estate is a card-drafting, set collection game for 2-4 players. It takes only 20 minutes to play and can be yours for a pledge of $18.
Setup
1. Shuffle the main deck of Building Cards (Cards with yellow banners).
2. Deal each player two of those cards.
3. Create a Scrap Pile to the side of one table. The size of the pile will be determined by the number of players - 4 cards in a two-player game, 3 cards in a three-player game, and 5 cards in four-player game. (Note: Cards should be stacked with matching cards and in a way so that you can see how many cards are in each stack.)
4. Place the Special Building Cards back in the deck of Building Cards and reshuffle the deck.
Game Play - At the start of each round, place five cards from the top of the deck face up across the center of the table to form the Proposal Board. Starting with the first player and going clockwise, you may take one of the follow three actions:
1. Drafting - Take one card from the Proposal Board and put it into your hand.
2. Play a Building Card - Play a card/cards from your hand. If it is a Special Building Card, carry out the action and then discard the card. If it is a regular Building Card, it must match a card in the Scrap Pile. Proceed to scoring.
3. Scoring - When you play a card from your hand to score, you must play all the cards of that suit. You then add up the value of your cards and multiple it by the number of matching cards in the Scrap Pile. Lastly, you discard all the cards that were used. Example: You play three Wizard's Towers, and there are two Wizard's Towers in the Scrap Pile. A Wizard Tower is worth three points, so (3+3+3) x (2) = 18 points.
4. Once all players have taken a turn, the remaining cards in the Proposal Board are moved to the Scrap Pile.
The game ends when there are no cards left in the deck to place in the Proposal Board. Each player then gets one more turn to play cards and score. Highest score is the winner.
Review
This is a simple game to setup, learn, and play, but it is one that makes you think the entire time. The reason for this is because there is a touch of press-your-luck in deciding exactly when to play your cards to score. Do you wait one extra turn and hope that more of the cards you need show up, or do you take the points and run because they might not be there the next turn? This is the struggle you'll face every turn. I generally take the points and run, but I'm a "bird in the hand" kind of guy.
Apart from the beautiful simplicity of this game, the game itself is simply beautiful. Each card is brilliantly done and calls on different fantastical creatures, including dwarves, elves, orcs, and goblins. The artist, Corinne Roberts, has an artistic style that is Tolkien-esque. For example, the Halfling House makes you feel like you're in the Shire with Bilbo and Frodo. Each card has a unique flavor to it and an amazing amount of detail that shows special care went into the creation of each card. Both the buildings and their backdrops invite you to play the game again and again, just so you can admire the artistic creations she produced.
The game is currently on Kickstarter, is fully funded, and has unlocked a few stretch goals! However, there are some more awesome stretch goals waiting to be unlocked the more money they raise. So if you are a fan of fantasy, quick card games, and beautiful art, you'll want to go back this game!
Setup
1. Shuffle the main deck of Building Cards (Cards with yellow banners).
2. Deal each player two of those cards.
3. Create a Scrap Pile to the side of one table. The size of the pile will be determined by the number of players - 4 cards in a two-player game, 3 cards in a three-player game, and 5 cards in four-player game. (Note: Cards should be stacked with matching cards and in a way so that you can see how many cards are in each stack.)
4. Place the Special Building Cards back in the deck of Building Cards and reshuffle the deck.
Game Play - At the start of each round, place five cards from the top of the deck face up across the center of the table to form the Proposal Board. Starting with the first player and going clockwise, you may take one of the follow three actions:
1. Drafting - Take one card from the Proposal Board and put it into your hand.
2. Play a Building Card - Play a card/cards from your hand. If it is a Special Building Card, carry out the action and then discard the card. If it is a regular Building Card, it must match a card in the Scrap Pile. Proceed to scoring.
3. Scoring - When you play a card from your hand to score, you must play all the cards of that suit. You then add up the value of your cards and multiple it by the number of matching cards in the Scrap Pile. Lastly, you discard all the cards that were used. Example: You play three Wizard's Towers, and there are two Wizard's Towers in the Scrap Pile. A Wizard Tower is worth three points, so (3+3+3) x (2) = 18 points.
4. Once all players have taken a turn, the remaining cards in the Proposal Board are moved to the Scrap Pile.
The game ends when there are no cards left in the deck to place in the Proposal Board. Each player then gets one more turn to play cards and score. Highest score is the winner.
Review
This is a simple game to setup, learn, and play, but it is one that makes you think the entire time. The reason for this is because there is a touch of press-your-luck in deciding exactly when to play your cards to score. Do you wait one extra turn and hope that more of the cards you need show up, or do you take the points and run because they might not be there the next turn? This is the struggle you'll face every turn. I generally take the points and run, but I'm a "bird in the hand" kind of guy.
Apart from the beautiful simplicity of this game, the game itself is simply beautiful. Each card is brilliantly done and calls on different fantastical creatures, including dwarves, elves, orcs, and goblins. The artist, Corinne Roberts, has an artistic style that is Tolkien-esque. For example, the Halfling House makes you feel like you're in the Shire with Bilbo and Frodo. Each card has a unique flavor to it and an amazing amount of detail that shows special care went into the creation of each card. Both the buildings and their backdrops invite you to play the game again and again, just so you can admire the artistic creations she produced.
The game is currently on Kickstarter, is fully funded, and has unlocked a few stretch goals! However, there are some more awesome stretch goals waiting to be unlocked the more money they raise. So if you are a fan of fantasy, quick card games, and beautiful art, you'll want to go back this game!
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