CatholicMom, so let's get to the first few games, we're going to play. The two games are called Chrononauts and Early American Chrononauts, available from Looney Labs. The price for each deck is approximately $20 and recommended age is 11 and up, but I think you could play it a little younger than that. Since, the gameplay and premise of these games is the same, so this will be a dual review. In the game, you are a Time Traveler with a Secret Identity and a Secret Mission. Your job is to collect priceless artifacts, repair enough paradoxes, or change time enough to arrive back safely at your alternate timeline. For this example, we will be, Betty and our mission will be "The Scientists' Wish List." We can see on our card, that we want the year 1945 to be black and 1968 and 1969 to be red. (We'll get to how to make that happen.) For the artifacts, we need to collect any Live Dinosaur, the Crown of Thorns, and a Cure for Cancer.
Other things, I love about this game are the unique gameplay options you can experience. If you can't find a friend or family member to play with you, there is a solo option. If the regular way of playing isn't challenging anymore, you can combine Chrononauts and Early American Chrononauts to make Uber Chrononauts! There are also very affordable expansions! A lot of games make you buy a whole new game with more cards (or pieces) to get new content, but for a few bucks, you can get 13 new characters with the Lost Identities expansion, and what's neat is they used fan submissions to craft these cards. Crazy Joe is my favorite in this pack, as he wants you to have 13 un-patched Paradoxes on the board. 13 paradoxes normally means everyone loses, but in this case he wins! It's a nice way to add a little chaos among friends. If you don't need more identities, there's also an option called The Gore Years, which expands the timeline from 2000-to 2008 and helps us imagine what could have happened if Gore instead of Bush had become President. I'm personally hoping we get another expansion after the next election called The Trump Years (or something similar to that).
Overall, I found this to be a highly detailed and enjoyable game with great replay value. The only strike against it were the Gadgets, which I didn't really discuss. These Gadgets are mostly Time Machines and can be overly powerful in my opinion. So you can choose to leave them out if you want to, or maybe the people you play with won't abuse their power too much. So if you like card games and time-travel Chrononauts and/or Early American Chrononauts. I recommend both for the Uber experience, but if you can only get one, then pick the era you like best. The wife enjoyed this game as well, but she said she would have liked it better if it was European history, which is fair, because American history can be a bit boring at time. Looney Labs did a nice job of spicing it up, and I think this game could be used as a fun teaching aid for the homeschool crowd as well! Highly recommended!
Chrononauts and Early American Chrononauts were provided to me for free by Looney Labs in exchange for an honest review. If you found these reviews helpful, please click here and/or here and hit Yes!