Setup
1. Place the game board in the middle of the table.
2. Give each player a Screen, a Paleontologist token, a Score Cube of their color, which they will place near the 1 on the score track.
3. Place five black cubes (or dinosaur meeples) on the top row of each of the Museum Categories of the game board. Place the last black cube (or dinosaur meeple) on the top "Field Phase 1" space on the game board.
4. Place all of the Notoriety tokens into the small bag.
5. Either randomly give each player a Paleontologist card or let players specifically select their card.
6. Give each player two Dinosaur Bones cards face-down.
7. Give each player starting Bones of the following amount: two red, two yellow, and three green. These go in front of the player's Screen and can never be lost.
8. Place the rest of the Bones into the large bag. Then, draw three Bones from the bag and put them on a hex space on the game board. Do this for every hex space, depending on the player count.
9. The last player who visited a museum is the starting player. He places his Paleontologist on one of the paleontologist token spaces, and then the rest of the players do in clockwise order.
1. Field Phase (x3):
a. Collect any Bones in your dig site.
b. Move your Paleontologist to another space. You may move as many spaces as you want, as long as it is in a straight line, not through tar, and you end on a space with no other Paleontologists.
c. Publicize - Move the black cube on one of the Museum Categories up or down one space.
d. Actions - Perform a standard or notorious action as listed on the inside of the player screen. (Note: If you perform a notorious action, you must take a Notoriety token.)
After performing these four actions, play passes to the next player. The Field Phase ends after all players have executed the Field Phase three times.
2. Build Phase - Each player must use all Bones they gathered to construct a dinosaur, following the guidelines on your screen. (Example, the spine must have at least one green bone.) Ideally, you want to match bones according to your Dinosaur Bonus cards to score bonus points.
3. Exhibit Phase - Place the screens aside and score each player's dinosaur by each of the five categories (size, height, length, ferocity, and uniqueness). Ties are friendly. After scoring the five categories, players reveal and score their completed Dinosaur Bonus cards.
Overall, I found this game to be an enjoyable experience, which is what I have come to expect from games designed by Scott Almes. The biggest positive I have from this game is the artwork. From the box, to the paleontologist cards, to the dinosaur bones cards, each one was a work of art and I feel like these artists went above and beyond on this game. The second thing I liked was that the game could be considered educational. Both the paleontologists and the dinosaurs in this game are all factual. I've seen a lot of games, just make up clever names to add some humor or theme to a game, but instead we get actual paleontologists, fossil hunters, illustrators, and museum directors. I didn't realize that there were so many women involved in paleontology. That was eye-opening to me.
Where I feel mixed on this game is the construction of the dinosaur. Don't get me wrong, this a very fun experience. You take your little dinosaur bones, and behind your screen, you are arranging and rearranging the pieces and trying to make the best dinosaur you can. This was a blast and crunched your brain a bit, but even with everyone doing this simultaneously, if you have one over-thinker, it will drag this phase out longer than it needs to be. The other game play element I have mixed feelings on is the take that nature in the game. You can sabotage, use dynamite, and steal from your opponents. Unlike other games, this one penalizes you with notoriety tokens. If you have the most at the end of the game, you will lose that amount in points.
The mixed feelings aside, I really did find this to be a fun game, and I look forward to playing it more times and trying out different paleontologists, as each of them have their own special ability that provide both asymmetric starting powers and variable game play.
Where I feel mixed on this game is the construction of the dinosaur. Don't get me wrong, this a very fun experience. You take your little dinosaur bones, and behind your screen, you are arranging and rearranging the pieces and trying to make the best dinosaur you can. This was a blast and crunched your brain a bit, but even with everyone doing this simultaneously, if you have one over-thinker, it will drag this phase out longer than it needs to be. The other game play element I have mixed feelings on is the take that nature in the game. You can sabotage, use dynamite, and steal from your opponents. Unlike other games, this one penalizes you with notoriety tokens. If you have the most at the end of the game, you will lose that amount in points.
The mixed feelings aside, I really did find this to be a fun game, and I look forward to playing it more times and trying out different paleontologists, as each of them have their own special ability that provide both asymmetric starting powers and variable game play.
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