Wednesday, June 29, 2016

The Duke (Catalyst Game Labs)


When I was younger, I took up the hobby of chess. I played in two tournaments and finished 2nd place in my age group in both of them. (It's probably worth noting that there were only two to three people in my age group at these tournaments.) I liked the game, but I never liked it enough to get better. I knew all the names of the pieces and how they moved. I even knew what I considered were advanced moves, like how to castle and en passant. However, like I said earlier, I never liked the game enough to get better. Getting better took years of learning strategy, opening moves, defenses, etc. It seemed like a lot of work for a game, and it was not something I had the discipline to do. Therefore, I stopped playing and the boards and pieces sit on a shelf gathering dust. When I got into the tabletop gaming hobby, I learned of a game called The Duke. It was supposed to take the game of chess and make it completely obsolete. Let me tell you about this game.

The Duke is an abstract strategy game with imperfect information. It is designed for two players, ages 12 and up. It takes approximately 30 minutes to play and retails on Amazon for roughly $30. Today, I will be teaching you the basic game.
Setup
1. Place the gameboard on a flat surface.
2. Give each player a set of tiles. One player will have unstained tiles and the other player will have the stained tiles.
3. Remove the Mountain, Dragon, two Flags, Duchess, and Oracle tiles from the game.
4. Take the Duke Tile and two Footman Tiles from each set of tiles and place them on the board for initial setup. The Duke Tile must be placed in one of the two center squares of the bottom row. The Footman tiles are then placed next to The Duke Tile so that one side is touching. (Note: All tiles must be placed with their name oriented towards the player and the icon in the center of the tile being the dark black pawn.)
5. Take each remaining set of tiles and place them in a separate bag, mixing them up thoroughly.
Game Play - On your turn, you must do one (and only one) of the following moves:
1. Move a Troop Tile on the gameboard using any legal move as shown on the tile and then flipping the tile over to its reverse side once the move is complete. (Note: There are many different movement possibilities on the different tiles, which include moving, jumping, sliding, striking from afar, commanding your Troop Tiles, etc.)
2. Pull a new Troop Tile from your bag and place it on the gameboard in an unoccupied square that shares a side with your Duke Tile.

The game is won as soon as a player captures their opponents Duke Tile.
Review
The game is simple to set up and simple to play. However, it is hard to master this game! The reasons for this are twofold - 1. Imperfect information and 2. Constantly changing moves. In chess, you can see all of your opponent's pieces and know exactly how those pieces will move. You can also deduce how your opponent will react if you move one of your pieces. In The Duke, you don't know which tile you or your opponent will draw when you reach in the bag. Maybe, it will help you. Maybe it will hinder you. You also may know how your pieces currently move, but when you move them and they flip over, everything changes. Yes, you can look at the reverse side of your piece before you move it, but you have to not only think about how your pieces can change, but how your opponent's pieces can change as well. These two elements make the game ever-changing and never the same from one game to the next.

I've been playing this game for five months now, and each game is always a surprise. People who love chess might not like this, because chess is controlled and if you are a seasoned player, you can plan moves very far in advance. You can't do that with The Duke, because it's a random grab of what tile you will play and what tile your opponent will play. As I mentioned earlier, there are also advanced tiles and terrain tiles you can play which add more strategy and depth to the game. There's also a dragon tile which has a mind of its own and can wreak havoc on both players.

Lastly, there are several expansion sets, which can be used to add tiles to the game or replace tiles in the game. There are City Troops, Command Troops, Mystical Troops, Shock Troops, and Siege Engines. I haven't had the chance to try these yet, but I have had a chance to try the first three of the following four expansions - Arthurian Legends, Musketeers, Robin Hood, and Robert E. Howard. These expansions replace tiles in the base game and let you add more theme to the game. In the Arthurian pack, King Arthur, Merlin, Lancelot, Guinevere, and Perceval are battling Morgana and Mordred. In the Musketeers pack, Porthos, Aramis, Athos, and D'Artgnan are battling Rochefort, Richlieu, and de Winter. And in the Robin Hood pack, Robin Hood, Little John, Maid Marion, and Friar Tuck are battling Prince John, the Sheriff of Nottingham, and Sir Guy. As a fan of classic literature, this made the game even more enjoyable and helped add some playfully-themed banter between me and my fellow opponent.

I don't normally like two-player games, because I am someone who likes to play games with my whole family (or set of friends) and not just one of them. However, getting a group of people together is not always feasible, and sometimes family members just don't want to play games. (Perish the thought!) While, this game doesn't hit the table as often as other games in my collection, it fills a void I had and scratches an itch that I sometimes get. After playing it for five months, I can't say that the game has made chess obsolete. In some ways, it is a simpler game, but in other ways, it is so much more complex. I see this game as a viable alternative to people who want an abstract strategy game they have a shot at winning without having to spend years studying to become a grandmaster. My wife didn't particularly like this game, but I can't wait for my son to get a little older so that I can teach him this game and it can hit the table more often.

This game was provided to me for free by Catalyst Game Labs in exchange for an honest review. Expansions were purchased by me. If you found this review helpful, please click here and hit Yes!

Monday, June 27, 2016

The Secret of the Stone Frog and Windmill Dragons (TOON Books)

Today, I am reviewing two graphic novels from TOON Books. Both are written and illustrated by David Nytra. They are entitled The Secret of the Stone Frog and Windmill Dragons. They also both focus on two children named Leah and Alan. Let me tell you about them.

Leah and Alan are your typical brother and sister. One day, however, they awake in their beds to find that they have been transported to the middle of a forest. Not wanting to be lost in this unknown forest forever, they begin to look for a way home. That is when they encounter a stone frog (hence the title of the book The Secret of the Stone Frog) who sets them on a path home. In typical child fashion, they don't stay on the path for long, because Alan is hungry. The first place they stop is a castle with a very large-headed woman. The lady has bees as pets that eat words to prevent you from speaking, so they must escape her and her bees. With Alan still being hungry, they wander to a different area with an orchard full of giant candied cherries. The owners of the orchards were proper talking lions, who were helpful in getting them part of the way home by riding on giant rabbits. They eventually get home, but not before more dangerous, adventures.

In Windmill Dragons, Leah and Alan are sitting in the woods at their house. Leah is reading a book and Alan sees some pictures inside the book that interests him. He asks Leah to read to him, and that is where the adventure begins. Leah and Alan are transported to a land where there is magic and they are knights. The magic, unfortunately, has stirred up the windmills and turned them into dragons. On their quest to defeat these dragons and restore order to this world, they must encounter a troll, save an aged knight, and face many other obstacles. I normally try not to spoil books like this, but if you've read the first book, then you know that they are able to defeat the dragons and return to their own home.

The illustration style in these books can be described as pen and ink. It is not colored, but it is highly detailed and makes the pages and the story come to life. The stories themselves clearly draw from popular literature, which is most obvious in the second story taking inspiration from Don Quixote. There are several things I liked about these books, including the close bond of Leah and Alan and the way the author/artist captures the power of dreams and imagination. Dreams and imagination are two powerful entities when you are a child, and while we might forget that as we grow older, to children they are just as real, if not more real than the actual world we occupy. The only complaint I have is that the books are two different sizes. The Secret of the Stone Frog is approximately a 6" x 9" book, but the Windmill Dragons is approximately a 7" x 10" book, and this creates an incompatible look on your shelf when the books are placed next to each other. If you can get over this gripe, then you should really check out these fanciful graphic novels!

These books were provided to me by TOON Books in exchange for honest reviews. If you found these reviews helpful, please click here and/or here and hit Yes!

Friday, June 24, 2016

Praying the Gospels (The Word Among Us Press)

In recent years, I have used Fr. Mitch Pacwa's Bible Study books available from Our Sunday Visitor, and I have always been pleased with the books. When I found out that The Word Among Us Press had a new Bible Study series by Fr. Pacwa, I knew that I had to give this a try. The series is called Praying the Gospels and the first two books are Jesus Launches His Ministry and Jesus' Miracles in Galilee. Each book is designed to help you reflect better on specific events in Jesus' life and ministry. Let me tell you about the books.

Jesus Launches His Ministry is an approximately 175 page book that is divided into the following eight chapters:

1. The Baptism of Jesus
2. Temptations in the Wilderness
3. Between Baptism and Capernaum
4. The Wedding Feast at Cana
5. Jesus Inaugurates His Public Ministry
6. The First Exorcism and Manifestation of Jesus' Authority
7. The Transition from Capernaum to the Galilean Ministry
8. Put Out into the Deep


Jesus' Miracles in Galilee is also an approximately 175 page book that picks up where the first book left off. It is divided into the following thirteen chapters:

1. Jesus Begins His Preaching Mission throughout Galilee
2. The Cleansing of the Leper
3. The Healing of a Paralytic
4. The Healing of a Man with a Withered Hand
5. The Centurion's Request for a Healing
6. The Raising of the Widow of Nain's Son
7. Storms at Sea
8. The Healing of the Hemorrhaging Woman and Jairus' Daughter
9. The Multiplication of the Loaves and Fish
10. Walking on the Storms of Life
11. A Syrophoenician Woman
12. Jesus Heals a Deaf Man
13. Sailing to Bethsaida

Within each chapter, there are several meditations, which break apart subsections of the Gospel passage. For example, in "The Baptism of Jesus." we see six meditations, which cover topics such as John the Baptist, Jesus' journey to the Jordan River, and the manifestation of the Trinity. Within these meditations, Fr. Pacwa instructs us with other Scripture passages, both Old and New Testament. He then probes the reader with reflection questions to answer and provides several lines at the end of each meditation to give you ample room to answer the questions and write your thoughts.

The books are nice in that they chronologically and thematically walk us through the Gospels. No one Gospel is the focus of these books, but instead Fr. Pacwa draws from all four of them to give us a complete picture. I also like the fact that each meditation is only a few pages long and only focuses on a tiny bit of the Gospel. Too often, when we read Gospel, we try and read a whole chapter at a time. These chapters contain a lot of parables, miracles, and other events that make it hard to grasp all at once. Fr. Pacwa eliminates this with his bite-size approach. I wish there had been a book before these two that focused on Mary, Joseph, and the infancy passages of Jesus, but the focus of this series seems to be the three years of Jesus' ministry and not the thirty years prior. That wish aside, I would highly recommend these books, for someone looking to take a slow, deliberate, and meditative walk through the Gospels. I look forward to seeing how many more books there will be in this series and am sure to recommend them as much as I recommend these two.

These books were provided to me for free by The Word Among Us Press in exchange for an honest review. If you found these reviews helpful, please click here and/or here and hit Yes!