Wednesday, July 25, 2018

Pioneer Days (Tasty Minstrel Games)

On July 24th, people in Utah celebrate Pioneer Day. This day commemorates the entry of Brigham Young  and the first group of Mormon pioneers into the Salt Lake Valley in 1847. Due to the lack of inclusiveness for non-Mormons, a counterculture movement has created "Pie and Beer Day." With that in mind, it seemed like a good time to review Tasty Minstrel Games' latest release, appropriately entitled Pioneer Days! In Pioneer Days, you and up to three other settlers will guide your wagons along the famous Oregon Trail. Build a capable team, gather your resources and equipment, and see if you will survive the perils of this harsh trek. Pioneer Days plays 2-4 players, ages 14+. It takes approximately one hour to play and retails for $60.
Setup
1. Randomly assign the horseshoe (start player token) to a player.
2. Place the 36 Gold Tokens into the gold bag.
3. Place 1 set of dice (yellow, green, blue, red, and black) and 1 set of dice per player into the black bag.
4. Set the two game boards (main and score) side by side in the center of the table, placing each player's wagon (Scoring Marker) at the beginning of the score track.
5. Put the four Disaster Markers (yellow, green, blue, and red) at the beginning spaces on the disaster track of the main board.
6. Put the 20 Wagon Cards near the game boards.
7. There are 60 Townsfolk Cards (five sets of 12 cards). Pick two sets and shuffle them. Then, deal out six in the spaces under the main board.
8. Shuffle the 22 Town Cards and place nine in the spot indicated on the main board. Return the remaining 13 to the box. Then, flip two of the nine cards face-up in their spots on the main board.
9. Give two Player Boards to each player. From the two, they will pick one and return the other to the box. One side of each board has a standard pioneer. The other side has a unique pioneer. Take your starting resources listed on your Player Board.
10. Put the cattle, medicine, wood, damage, silver, and favor tokens near the game boards.
11. Mix the 27 Equipment Tiles face down and stack them on the General Store section of the main board. Turn one face up and an additional one for each player in the game.
Game Play - The game is played over four rounds (called Weeks) with each round being comprised of five turns (called Days). I guess they didn't have weekends in Pioneer Times! Each Day each player will select a die and use it. Each day proceeds as follows:
1. The starting player draws one die, plus one more die per player and rolls them.
2. Beginning with the starting player and going clockwise, each player will take a die and note the image on it. Check if you have a Townsfolk Card or Equipment Tile that triggers the die. (Note: You may pay three silver to change the die face.) You will then use the die to take silver, take an action, or recruit a townsfolk. Then, discard the die to the appropriate space on the board.
3. After everyone has taken a die, one die will remain. Advance the Disaster Marker on the main board of the matching color. If it is a black die, advance all the Disaster Markers. When a Disaster Marker reaches the end of its track, a disaster is triggered. (Note: Multiple disasters can be triggered.)
4. Pass the starting player token, and repeat the first three steps. After five days, the dice bag is empty and you perform the following end of the week actions (also known as visiting town). Resolve card effects. Score one victory point per cattle. Satisfy the needs of face-up town cards to earn favors.

After each week, refill the dice bag and reset the main board with two new Town Cards, new Equipment Tiles, and six new Townsfolk Cards. If it's the end of the fourth week, before visiting town, advance the Disaster Markers one more time and resolve any triggered disasters. Visit town, calculate your final score, and see who the winner is!

Review
This game has a lot of components in the box. From tokens to tiles to cards and lots of dice, you'll definitely get your money's worth in pieces if you buy this game. But does the game play itself warrant the price? For starters, the game feels like a Tasty Minstrel Games, and that is not a bad thing. If you have ever played Harbour or Harvest, then you will be familiar with double-sided characters. On one side, everyone has the same character and on the other side, everyone has a different one. This same side gives everyone the same footing when learning the game and the different sides gives that little bit of asymmetry that will give you different games and different strategies every time! The different sides are also highly thematic and will provide you with a gambler, a tracker, a prospector, and a trader just to name four. This is a big positive!

Another big positive is the Townsfolk Cards. As I stated earlier, there are five sets, and you only use two of those sets every game. This means that there are ten possible combinations you can play with and again creates more variety in the game. In one game, you might encounter a carpenter, a doctor, and a cowboy, but in a different game you might encounter a swindler, trader, or even a bride! Knowing the cards are different each game and knowing that they will appear in different orders each game, means no two games will ever be the same and you'll have to constantly adjust your strategy.

Playing through the game was fairly quick and pretty intuitive. Turns did not take long, and there was little downtime for players. The art was cartoony but fit in well with the game and the component quality was high. As for the theme, it fell a bit flat for me. I  have seen several people compare this to the old computer game Oregon Trail, which we all know and love. I did not feel that way with this game. Sure you are travelling the Oregon Trail, but I didn't feel the sense of travel or journey with this game. It felt more like solving a puzzle of optimizing my different cards, tiles, and dice I chose. With that said, it is still a solid game and an under-represented theme in the board game world. I look forward to exploring it more, trying new strategies, and hoping there are small expansions that give us more players and townsfolk.

This game was provided to me by Tasty Minstrel Games in exchange for an honest review.

Friday, July 20, 2018

The Monks' Daily Bread and The Monks' Stormy Night (TAN Books)

TAN Books has been an established Catholic publisher for years, always producing quality books that are edifying to read and a pleasure to own. Here recently, they have started focusing on producing quality children's books as well, which is great news indeed, because if you want your children to grow up to be adult Catholics, you have to instill the faith in them early. Today, I would like to tell you about two books called The Monks' Daily Bread and The Monks' Stormy Night. Both of them are written by Sylvia Dorham and illustrated by Christopher Tupa.

The Monks' Daily Bread introduces us to the monks who live in the Archangel Monastery. It shows us their daily chores, schedules, and routine. However, unlike normal days at the monastery, there is no food to eat this particular day. Their leader, Father Abbot, tells them that Jesus will provide for them and insists that they all get to work since there is currently no food to eat. As the day goes by, and the monks continue to work, pray, study, and learn, they grow more and more hungry. Eventually a delivery truck with food arrives, and the monks are saved. Father Abbot reminds them how Jesus fed the multitudes, and all the monks give thanks.
In The Monks' Stormy Night, the winter season has set in at Archangel Monastery and snow is everywhere! Unfortunately, the monks again are having some drama in their lives. This time they have food to eat, but no furnace to keep them warm. The monks have to put on more clothes, but still continue about their daily routines. However, in the middle of the night, things go from bad to worse as lightning knocks over a tree and cuts out the electricity and the water pipes have frozen and burst. Eventually the sun returns, and the monks remember that God is with them in bad times and good times!

These two books are short (each approximately 30 pages) and cute in both wording and illustrations. The story has a sing-song feel to it with some simple rhyming on each page that will appeal to younger children. The illustrations have a Sunday morning comic feel to them, and I would describe them as vibrant in color and full of life and whimsy! What I like best about these books is that on the last page is a Scripture verse that related to the story. This gives your child something to memorize and take what they learned to heart. I love these books and I love TAN Books for stepping up their selection of children's books!

Tuesday, July 17, 2018

The Catholic Comic Book Bible: The Gospel of Luke (TAN Books)

I am always on the look out for new Catholic Bibles. If I'm being honest with myself, I'm a bit of a collector. There are several translations out there (NAB, NABRE, RSVCE and Douay-Rheims), and within those translations, there are different footnotes, maps, commentaries, etc. It makes me happy just thinking about it! Lately, I've been looking for a Bible for my son. Granted, he has several already, but I haven't quite found the one I am looking for. That's why when I heard about The Catholic Comic Book Bible, I was excited to read it.

The Catholic Comic Book Bible is currently composed of two volumes - The Gospel of Luke and Acts of the Apostles. This is very fitting, because these two books actually read like one book broken into two parts. Each volume is $14.95, which can be a little steep, if this turns into a 73 volume set, but as a Bible collector/enthusiast, I wouldn't hesitate to pay it. The translation used is the Revised Standard Version Catholic Edition (RSVCE) and illustrations are done by Neely Publishing. The illustration style has a pencil-sketch feel to it and at times it comes off a little crude. However, it serves its purpose and is not so garish that it distracts from the text, which is where the real value lies.
The book does a wonderful job of creating a Bible but giving it a fresh take for younger eyes. For starters, this isn't an abridged version or paraphrase, your child will get the complete text of Luke and Acts. Your child will also be able to reference exactly where they are, as there are headings on the top of the pages, chapter breaks, and each verse is individually numbered. The text is formatted in a way that the narrative parts and the spoken parts are distinctly separate and it creates a nice flow and presentation.There are also footnotes at the bottom that give alternate translations of the text as well.

Overall, I am highly impressed with these two books. The Catholic Comic Book Bible is another example of the New Evangelization. This is a very appealing Bible for tweens and teens and perhaps even young adults. I hope to see this series continue, perhaps with some Old Testament books like Genesis or Exodus. If you have teenagers in your household and want them to read the Bible, then I recommend this series for you and them!

These books were provided to me by TAN Books in exchange for an honest review.